Monday, October 25, 2010

Adding scenes and buttons

Your game demo is coming along and taking shape through adding scenes and adding buttons.  Remember, the point of the game demo is not the finished game, but to show everyone what your game will be like when it is finished.  It is a paper prototype made more interactive and informative.  As you add each scene or button, you should be uploading each step to your team page, and to your "My Projects" page.

You will find the pages that should be in your game demo within the adding scenes wiki page, under step 2, adding scenes to your game demo.  These scenes do not have to be actual scenes from your game, they can have other backgrounds.  The actual frames should be: 

Frame 1 - Game Intro (the first scene you already created)
Frame 2 - Team Intro (introduce the members of your team)
Frame 3 - Audience (who would be playing your game)
Frame 4 - Game Play (what kind of gameplay will be involved)
Frame 5 - Learning Goal (what should be learned from your game)
Frame 6 - Fun Factor (what will make your audience want to play your game)
Frame 7 - Smart Factor (what will demonstrate learning in your game)
Frame 8 - Style Factor (describe the look of your game)
Frame 9 - Originality Factor (what will make your game unique)
Frame 10 - Title Scene (the first scene a player sees)
Frame 11 - Instruction Scene (introduce the characters and rules of your game)
Frame 12 - Primary Scene (the first playable scene of your game)

Once you have compiled this information, added input buttons, animation, keyboard movement, mouse movement, and sound, you will be ready to present your game idea!  We will be making presentations BEFORE Thanksgiving Break!

Friday, October 15, 2010

Are we changing direction in the middle of the journey?

This week, we added an assignment of a video blog to the paper prototyping assignment.  It was exciting (and fun--you have to admit it!) to do, and for me to watch you all do.  This assignment was an addition that we weren't expecting and most of you protested having to do it.  In the end though, I think that everyone saw that the assignment had a good purpose.  This was the first time that each of you will be recorded on video, and it is good practice for your game demo presentation which will be coming up next month.  With just a few practice runs on this video, everyone had a pretty successful taping!

Monday, October 11, 2010

Finishing prototyping & moving on to designing your game

Paper prototypes were due to be posted to team pages this week, and most teams seem to be on track with that assignment.  It is so exciting to finally be able to see the artistic side of some of my students! 

Some of you are starting to realize just how much work will be involved in creating the games that you have decided on.  I have talked with one team about working with a Globaloria intern who was a student from a previous semester to help with coding of your game.  Some are watching online tutorials, and others have just begun to think about what coding a game will involve.  As we move into the next couple of weeks, I think this will be the most exciting time for you until getting your demo done, and then getting your game fully functional. 

Remember as you are working through your game, your most valuable assets in completion of your game are online!  The wiki has resources/links to pages in the help section including flash tips and numerous other places you can go for help in coding.  Adobe TV has CS4 tutorials that should be helpful.  When you run into a problem, become a problem solver.  Google your question, ask your classmates, or look to the West Virginia Globaloria community to find answers!

Friday, October 1, 2010

Where are you at?

This morning I realized that there are only 4 weeks left until the end of the first nine weeks!  With all of the things going on at EHS and even here at RTC, we have been busy just trying to keep up and catch up with our course schedule.  I want all of you to know that I have learned so much from the beginning of this course until now, I am working at the same frantic pace that all of you are!  When you are considering what your game topics are going to be and how you are going to put your idea on paper for the prototype, I am also trying to figure out how to do grading, how to help each one of you with the issues that you are having on a a daily basis, and still working on the "mysterious" things that teachers do every day.

What I'm trying to get across to you is this:  Think for a few minutes about what a unique experience this class is!  I am not the expert, I am a guide that is intended to help you discover how to learn in a different and exciting way.  What other class can you say that about?  Is there any other classroom where you feel like you are a peer with the teacher?  I hope that is the way that you feel in Game Design, because that is the way it is meant to be, the way that the Globaloria team designed this learning experience.  After all, you are all here in the Technical Center as a choice--many of you because you think that the best way to learn is to DO.  There is a lot of DOING going on in this class, and much more to follow!